Struct PlayableChain : ValueType : Object Path C++ Link UnityEngine.Animations.Rigging.RigBuilderUtils.PlayableChain, Unity.Animation.Rigging 0x0010 (16 B) align 8 Unity.Animation.Rigging 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x08namestringPublic0x00080x08playablesPlayable[]Public Functions 1 SignatureFlagsNativeParamsvoid IsValid()Public—0x00 // UnityEngine.Animations.Rigging.RigBuilderUtils.PlayableChain, Unity.Animation.Rigging // size 0x0010 (16), align 8 struct PlayableChain : public ValueType { public: string name; // 0x0000(0x08) Public Playable[] playables; // 0x0008(0x08) Public void IsValid(); [Public] };