| void get_constrainedObject() | PublicFinal+3 flags | — | 0x00 |
| void set_constrainedObject() | Public+1 flags | — | 0x00 |
| void get_sourceObject() | PublicFinal+3 flags | — | 0x00 |
| void set_sourceObject() | Public+1 flags | — | 0x00 |
| void get_space() | Public+1 flags | — | 0x00 |
| void set_space() | Public+1 flags | — | 0x00 |
| void get_position() | Public+1 flags | — | 0x00 |
| void set_position() | Public+1 flags | — | 0x00 |
| void get_rotation() | Public+1 flags | — | 0x00 |
| void set_rotation() | Public+1 flags | — | 0x00 |
| void get_positionWeight() | Public+1 flags | — | 0x00 |
| void set_positionWeight() | Public+1 flags | — | 0x00 |
| void get_rotationWeight() | Public+1 flags | — | 0x00 |
| void set_rotationWeight() | Public+1 flags | — | 0x00 |
| void UnityEngine.Animations.Rigging.IOverrideTransformData.get_space() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.Animations.Rigging.IOverrideTransformData.get_positionWeightFloatProperty() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.Animations.Rigging.IOverrideTransformData.get_rotationWeightFloatProperty() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.Animations.Rigging.IOverrideTransformData.get_positionVector3Property() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.Animations.Rigging.IOverrideTransformData.get_rotationVector3Property() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.Animations.Rigging.IAnimationJobData.IsValid() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues() | PrivateFinal+2 flags | — | 0x00 |