0x00x0098
Members 6
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | m_ConstrainedObject | Transform | Private | |
| 0x88 | m_SourceObjects | WeightedTransformArray | Private | |
| 0x03 | m_ConstrainedPositionAxes | Vector3Bool | Private | |
| 0x03 | m_ConstrainedRotationAxes | Vector3Bool | Private | |
| 0x01 | m_MaintainPositionOffset | bool | Private | |
| 0x01 | m_MaintainRotationOffset | bool | Private |
Functions 23
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_constrainedObject() | PublicFinal+3 flags | — | 0x00 |
| void set_constrainedObject() | Public+1 flags | — | 0x00 |
| void get_sourceObjects() | PublicFinal+3 flags | — | 0x00 |
| void set_sourceObjects() | Public+1 flags | — | 0x00 |
| void get_maintainPositionOffset() | PublicFinal+3 flags | — | 0x00 |
| void set_maintainPositionOffset() | Public+1 flags | — | 0x00 |
| void get_maintainRotationOffset() | PublicFinal+3 flags | — | 0x00 |
| void set_maintainRotationOffset() | Public+1 flags | — | 0x00 |
| void get_constrainedPositionXAxis() | PublicFinal+3 flags | — | 0x00 |
| void set_constrainedPositionXAxis() | Public+1 flags | — | 0x00 |
| void get_constrainedPositionYAxis() | PublicFinal+3 flags | — | 0x00 |
| void set_constrainedPositionYAxis() | Public+1 flags | — | 0x00 |
| void get_constrainedPositionZAxis() | PublicFinal+3 flags | — | 0x00 |
| void set_constrainedPositionZAxis() | Public+1 flags | — | 0x00 |
| void get_constrainedRotationXAxis() | PublicFinal+3 flags | — | 0x00 |
| void set_constrainedRotationXAxis() | Public+1 flags | — | 0x00 |
| void get_constrainedRotationYAxis() | PublicFinal+3 flags | — | 0x00 |
| void set_constrainedRotationYAxis() | Public+1 flags | — | 0x00 |
| void get_constrainedRotationZAxis() | PublicFinal+3 flags | — | 0x00 |
| void set_constrainedRotationZAxis() | Public+1 flags | — | 0x00 |
| void UnityEngine.Animations.Rigging.IMultiParentConstraintData.get_sourceObjectsProperty() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.Animations.Rigging.IAnimationJobData.IsValid() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues() | PrivateFinal+2 flags | — | 0x00 |