Zdexby TheHolyOneZ
5,562 structs
Struct

MultiAimConstraintJob

: ValueType : Object
UnityEngine.Animations.Rigging.MultiAimConstraintJob, Unity.Animation.Rigging 0x0118 (280 B) align 8 Unity.Animation.Rigging
0x00x0118

Members 17

OffsetSizeNameTypeFlags
—0x04k_EpsilonfloatPrivateStatic+1 flags
0x0CdrivenReadWriteTransformHandlePublic
0x18drivenParentReadOnlyTransformHandlePublic
0x30drivenOffsetVector3PropertyPublic
0x00540x04padding / unreflected
0x10sourceTransformsNativeArray`1Public
0x10sourceWeightsNativeArray`1Public
0x10sourceOffsetsNativeArray`1Public
0x10weightBufferNativeArray`1Public
0x0CaimAxisVector3Public
0x0CupAxisVector3Public
0x04worldUpTypeWorldUpTypePublic
0x0CworldUpAxisVector3Public
0x18worldUpObjectReadOnlyTransformHandlePublic
0x0CaxesMaskVector3Public
0x10minLimitFloatPropertyPublic
0x10maxLimitFloatPropertyPublic
0x10<jobWeight>k__BackingFieldFloatPropertyPrivate
0x01140x04unreflected bytes to end of MultiAimConstraintJob

Functions 5

SignatureFlagsNativeParams
void get_jobWeight()PublicFinal+3 flags—0x00
void set_jobWeight()PublicFinal+3 flags—0x00
void ProcessRootMotion()PublicFinal+2 flags—0x00
void ProcessAnimation()PublicFinal+2 flags—0x00
void ComputeWorldUpVector()Private—0x00