Zdexby TheHolyOneZ
5,562 structs
Struct

MultiAimConstraintData

: ValueType : Object
UnityEngine.Animations.Rigging.MultiAimConstraintData, Unity.Animation.Rigging 0x00C0 (192 B) align 8 Unity.Animation.Rigging
0x00x00C0

Members 14

OffsetSizeNameTypeFlags
—0x04k_MinAngularLimitfloatStatic+2 flags
—0x04k_MaxAngularLimitfloatStatic+2 flags
0x08m_ConstrainedObjectTransformPrivate
0x88m_SourceObjectsWeightedTransformArrayPrivate
0x0Cm_OffsetVector3Private
0x04m_MinLimitfloatPrivate
0x04m_MaxLimitfloatPrivate
0x04m_AimAxisAxisPrivate
0x04m_UpAxisAxisPrivate
0x04m_WorldUpTypeWorldUpTypePrivate
0x08m_WorldUpObjectTransformPrivate
0x04m_WorldUpAxisAxisPrivate
0x01m_MaintainOffsetboolPrivate
0x03m_ConstrainedAxesVector3BoolPrivate

Functions 37

SignatureFlagsNativeParams
void get_constrainedObject()PublicFinal+3 flags—0x00
void set_constrainedObject()Public+1 flags—0x00
void get_sourceObjects()PublicFinal+3 flags—0x00
void set_sourceObjects()Public+1 flags—0x00
void get_maintainOffset()PublicFinal+3 flags—0x00
void set_maintainOffset()Public+1 flags—0x00
void get_offset()Public+1 flags—0x00
void set_offset()Public+1 flags—0x00
void get_limits()Public+1 flags—0x00
void set_limits()Public+1 flags—0x00
void get_aimAxis()Public+1 flags—0x00
void set_aimAxis()Public+1 flags—0x00
void get_upAxis()Public+1 flags—0x00
void set_upAxis()Public+1 flags—0x00
void get_worldUpType()Public+1 flags—0x00
void set_worldUpType()Public+1 flags—0x00
void get_worldUpAxis()Public+1 flags—0x00
void set_worldUpAxis()Public+1 flags—0x00
void get_worldUpObject()PublicFinal+3 flags—0x00
void set_worldUpObject()Public+1 flags—0x00
void get_constrainedXAxis()PublicFinal+3 flags—0x00
void set_constrainedXAxis()Public+1 flags—0x00
void get_constrainedYAxis()PublicFinal+3 flags—0x00
void set_constrainedYAxis()Public+1 flags—0x00
void get_constrainedZAxis()PublicFinal+3 flags—0x00
void set_constrainedZAxis()Public+1 flags—0x00
void UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_aimAxis()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_upAxis()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_worldUpType()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_worldUpAxis()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_offsetVector3Property()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_minLimitFloatProperty()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_maxLimitFloatProperty()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_sourceObjectsProperty()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IAnimationJobData.IsValid()PrivateFinal+2 flags—0x00
void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues()PrivateFinal+2 flags—0x00
void Convert()PrivateStatic—0x00