Zdexby TheHolyOneZ
5,562 structs
Struct

BlendConstraintData

: ValueType : Object
UnityEngine.Animations.Rigging.BlendConstraintData, Unity.Animation.Rigging 0x0028 (40 B) align 8 Unity.Animation.Rigging
0x00x0028

Members 9

OffsetSizeNameTypeFlags
0x08m_ConstrainedObjectTransformPrivate
0x08m_SourceATransformPrivate
0x08m_SourceBTransformPrivate
0x01m_BlendPositionboolPrivate
0x01m_BlendRotationboolPrivate
0x001A0x02padding / unreflected
0x04m_PositionWeightfloatPrivate
0x04m_RotationWeightfloatPrivate
0x01m_MaintainPositionOffsetsboolPrivate
0x01m_MaintainRotationOffsetsboolPrivate
0x00260x02unreflected bytes to end of BlendConstraintData

Functions 24

SignatureFlagsNativeParams
void get_constrainedObject()PublicFinal+3 flags—0x00
void set_constrainedObject()Public+1 flags—0x00
void get_sourceObjectA()PublicFinal+3 flags—0x00
void set_sourceObjectA()Public+1 flags—0x00
void get_sourceObjectB()PublicFinal+3 flags—0x00
void set_sourceObjectB()Public+1 flags—0x00
void get_blendPosition()Public+1 flags—0x00
void set_blendPosition()Public+1 flags—0x00
void get_blendRotation()Public+1 flags—0x00
void set_blendRotation()Public+1 flags—0x00
void get_positionWeight()Public+1 flags—0x00
void set_positionWeight()Public+1 flags—0x00
void get_rotationWeight()Public+1 flags—0x00
void set_rotationWeight()Public+1 flags—0x00
void get_maintainPositionOffsets()PublicFinal+3 flags—0x00
void set_maintainPositionOffsets()Public+1 flags—0x00
void get_maintainRotationOffsets()PublicFinal+3 flags—0x00
void set_maintainRotationOffsets()Public+1 flags—0x00
void UnityEngine.Animations.Rigging.IBlendConstraintData.get_blendPositionBoolProperty()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IBlendConstraintData.get_blendRotationBoolProperty()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IBlendConstraintData.get_positionWeightFloatProperty()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IBlendConstraintData.get_rotationWeightFloatProperty()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IAnimationJobData.IsValid()PrivateFinal+2 flags—0x00
void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues()PrivateFinal+2 flags—0x00