Struct MaskData : ValueType : Object Path C++ Link Unity.VectorGraphics.SVGDocument.MaskData, UnityEngine.VectorGraphicsModule 0x0002 (2 B) align 1 UnityEngine.VectorGraphicsModule 0x00x0002 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x01WorldRelativeboolPublic0x00010x01ContentWorldRelativeboolPublic // Unity.VectorGraphics.SVGDocument.MaskData, UnityEngine.VectorGraphicsModule // size 0x0002 (2), align 1 struct MaskData : public ValueType { public: bool WorldRelative; // 0x0000(0x01) Public bool ContentWorldRelative; // 0x0001(0x01) Public };