Struct ClipData : ValueType : Object Path C++ Link Unity.VectorGraphics.SVGDocument.ClipData, UnityEngine.VectorGraphicsModule 0x0001 (1 B) align 1 UnityEngine.VectorGraphicsModule 0x00x0001 Members 1 Show inherited members OffsetSizeNameTypeFlags0x00000x01WorldRelativeboolPublic // Unity.VectorGraphics.SVGDocument.ClipData, UnityEngine.VectorGraphicsModule // size 0x0001 (1), align 1 struct ClipData : public ValueType { public: bool WorldRelative; // 0x0000(0x01) Public };