Struct PacketHeader : ValueType : Object Path C++ Link Unity.Networking.Transport.Utilities.ReliableUtility.PacketHeader, Unity.Networking.Transport 0x0008 (8 B) align 2 Unity.Networking.Transport 0x00x0008 Members 5 Show inherited members OffsetSizeNameTypeFlags0x00000x01TypebytePublic0x00010x01AckMaskLengthbytePublic0x00020x02ProcessingTimeushortPublic0x00040x02SequenceIdushortPublic0x00060x02AckedSequenceIdushortPublic // Unity.Networking.Transport.Utilities.ReliableUtility.PacketHeader, Unity.Networking.Transport // size 0x0008 (8), align 2 struct PacketHeader : public ValueType { public: byte Type; // 0x0000(0x01) Public byte AckMaskLength; // 0x0001(0x01) Public ushort ProcessingTime; // 0x0002(0x02) Public ushort SequenceId; // 0x0004(0x02) Public ushort AckedSequenceId; // 0x0006(0x02) Public };