Zdexby TheHolyOneZ
5,562 structs
Struct

ReceiveJob

: ValueType : Object
Unity.Networking.Transport.TLSLayer.ReceiveJob, Unity.Networking.Transport 0x0168 (360 B) align 8 Unity.Networking.Transport
implements IJob
0x00x0168

Members 10

OffsetSizeNameTypeFlags
0x38ConnectionsConnectionListPublic
0x38UnderlyingConnectionsConnectionListPublic
0x18ConnectionsDataConnectionDataMap`1Public
0x10UnderlyingIdToCurrentIdNativeParallelHashMap`2Public
0x58DeferredSendsPacketsQueuePublic
0x58ReceiveQueuePacketsQueuePublic
0x08TimelongPublic
0x08HalfOpenDisconnectTimeoutlongPublic
—UnityTLSConfiguint8Public
0x01580x08padding / unreflected
—UnityTLSCallbackContextuint8Public
0x01600x08unreflected bytes to end of ReceiveJob

Functions 15

SignatureFlagsNativeParams
void Execute()PublicFinal+2 flags—0x00
void ProcessReceivedMessages()Private—0x00
void ProcessClientHello()Private—0x00
void ProcessHandshakeMessage()Private—0x00
void ProcessDataMessage()Private—0x00
void ProcessUnderlyingConnectionList()Private—0x00
void ProcessConnectionList()Private—0x00
void HandleConnectedState()Private—0x00
void HandleConnectingState()Private—0x00
void HandleDisconnectingState()Private—0x00
void CheckForFailedClient()Private—0x00
void CheckForHalfOpenConnection()Private—0x00
void CopyDecryptBufferToPacket()Private—0x00
void AdvanceHandshake()Private—0x00
void Disconnect()Private—0x00