Zdexby TheHolyOneZ
5,562 structs
Struct

RelayServerData

: ValueType : Object
Unity.Networking.Transport.Relay.RelayServerData, Unity.Networking.Transport 0x04B8 (1,208 B) align 8 Unity.Networking.Transport
0x00x04B8

Members 10

OffsetSizeNameTypeFlags
0x40EndpointNetworkEndpointPublic
0x02NonceushortPublic
0xFFConnectionDataRelayConnectionDataPublic
0xFFHostConnectionDataRelayConnectionDataPublic
0x10AllocationIdRelayAllocationIdPublic
0x40HMACKeyRelayHMACKeyPublic
0x01IsSecurebytePublic+1 flags
0x01IsWebSocketbytePublic+1 flags
0x20HMAC<HMAC>e__FixedBuffer1 flags
0x200HostStringFixedString512Bytes1 flags
0x04B20x06unreflected bytes to end of RelayServerData

Functions 8

SignatureFlagsNativeParams
void .ctor()Private+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void IncrementNonce()Public—0x00
void ComputeBindHMAC()PrivateStatic—0x00
void HostToEndpoint()PrivateStatic—0x00

Used by 3

types with a member, parameter or interface of this type