Struct ConnectionPayload : ValueType : Object Path C++ Link Unity.Networking.Transport.ConnectionPayload, Unity.Networking.Transport 0x05C4 (1,476 B) align 4 Unity.Networking.Transport 0x00x05C4 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x5C0Data<Data>e__FixedBufferPublic0x05C00x04LengthintPublic // Unity.Networking.Transport.ConnectionPayload, Unity.Networking.Transport // size 0x05C4 (1476), align 4 struct ConnectionPayload : public ValueType { public: <Data>e__FixedBuffer Data; // 0x0000(0x5C0) Public int Length; // 0x05C0(0x04) Public };