| void get_SeenHats() | PublicStatic+1 flags | — | 0x00 |
| void set_SeenHats() | PrivateStatic+1 flags | — | 0x00 |
| void get_SeenOutfits() | PublicStatic+1 flags | — | 0x00 |
| void set_SeenOutfits() | PrivateStatic+1 flags | — | 0x00 |
| void get_SeenAccesories() | PublicStatic+1 flags | — | 0x00 |
| void set_SeenAccesories() | PrivateStatic+1 flags | — | 0x00 |
| void get_HasBean() | PublicStatic+1 flags | — | 0x00 |
| void set_HasBean() | PrivateStatic+1 flags | — | 0x00 |
| void Awake() | Private | — | 0x00 |
| void Start() | Private | — | 0x00 |
| void SetSeenClothes() | PublicStatic | — | 0x00 |
| void OnNewOutfitSelected() | PublicStatic | — | 0x00 |
| void HasUnSeenSpecificClothing() | PublicStatic | — | 0x00 |
| void HasUnseenClothing() | PublicStatic | — | 0x00 |
| void MeshAlreadyInList() | Private | — | 0x00 |
| void GetHat() | PublicStatic | — | 0x00 |
| void GetOutfit() | PublicStatic | — | 0x00 |
| void GetAccessory() | PublicStatic | — | 0x00 |
| void GetMeshIndex() | PublicStatic | — | 0x00 |
| void GetIndexOf() | PrivateStatic | — | 0x00 |
| void UnlockLighthouseKeeper() | PublicStatic | — | 0x00 |
| void UnlockSwampMan() | PublicStatic | — | 0x00 |
| void UnlockSwampLady() | PublicStatic | — | 0x00 |
| void UnlockKioskLady() | PublicStatic | — | 0x00 |
| void UnlockTourist() | PublicStatic | — | 0x00 |
| void UnlockGrillmaster() | PublicStatic | — | 0x00 |
| void UnlockAndrei() | PublicStatic | — | 0x00 |
| void UnlockJacob() | PublicStatic | — | 0x00 |
| void UnlockGunStoreClerc() | PublicStatic | — | 0x00 |
| void UnlockScaredGuyInShorts() | PublicStatic | — | 0x00 |
| void UnlockStoreGradma() | PublicStatic | — | 0x00 |
| void UnlockMilitary() | PublicStatic | — | 0x00 |
| void UnlockScientist() | PublicStatic | — | 0x00 |
| void UnlockBean() | PublicStatic | — | 0x00 |
| void UnlockOutfit() | PrivateStatic | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |