Class Vertex : Pooled`1 : Object Path C++ Link LibTessDotNet.MeshUtils.Vertex, UnityEngine.VectorGraphicsModule 0x0050 (80 B) align 8 inherited 0x0010 UnityEngine.VectorGraphicsModule 0x00x0050 Members 9 Show inherited members OffsetSizeNameTypeFlags0x00100x08_prevVertex1 flags0x00180x08_nextVertex1 flags0x00200x08_anEdgeEdge1 flags0x00280x08padding / unreflected0x00300x0C_coordsVec31 flags0x003C0x04_sfloat1 flags0x00400x04_tfloat1 flags0x00440x04_pqHandlePQHandle1 flags0x00480x04_nint1 flags0x00280x08_dataUObject*1 flags0x004C0x04unreflected bytes to end of Vertex Inherited from Pooled`1 1 OffsetSizeNameTypeFlags—0x08_stackStack`1PrivateStatic Functions 2 SignatureFlagsNativeParamsvoid Reset()Public+1 flags—0x00void .ctor()Public+1 flags—0x00 Used by 3types with a member, parameter or interface of this type EdgeMeshTess // LibTessDotNet.MeshUtils.Vertex, UnityEngine.VectorGraphicsModule // size 0x0050 (80), inherited 0x0010, align 8 class Vertex : public Pooled`1 { public: Vertex _prev; // 0x0010(0x08) Assembly Vertex _next; // 0x0018(0x08) Assembly Edge _anEdge; // 0x0020(0x08) Assembly uint8 pad_0[0x08]; // 0x0028(0x08) Vec3 _coords; // 0x0030(0x0C) Assembly float _s; // 0x003C(0x04) Assembly float _t; // 0x0040(0x04) Assembly PQHandle _pqHandle; // 0x0044(0x04) Assembly int _n; // 0x0048(0x04) Assembly UObject* _data; // 0x0028(0x08) Assembly uint8 pad_1[0x04]; // 0x004C(0x04) void Reset(); [Public Virtual] void .ctor(); [Public SpecialName] };