Zdexby TheHolyOneZ
17,715 classes
Class

Tess

: Object
LibTessDotNet.Tess, UnityEngine.VectorGraphicsModule 0x0098 (152 B) align 8 inherited 0x0010 UnityEngine.VectorGraphicsModule
0x00x0098

Members 22

OffsetSizeNameTypeFlags
0x08_meshMeshPrivate
0x00180x30padding / unreflected
0x0C_normalVec3Private
0x0C_sUnitVec3Private
0x0C_tUnitVec3Private
0x04_bminXfloatPrivate
0x04_bminYfloatPrivate
0x04_bmaxXfloatPrivate
0x04_bmaxYfloatPrivate
0x04_windingRuleWindingRulePrivate
0x08_dictDict`1Private
0x08_pqPriorityQueue`1Private
0x08_eventVertexPrivate
0x08_combineCallbackCombineCallbackPrivate
0x08_verticesContourVertex[]Private
0x04_vertexCountintPrivate
0x08_elementsint[]Private
0x04_elementCountintPrivate
0x04SUnitXfloatPublic
0x04SUnitYfloatPublic
0x04SentinelCoordfloatPublic
0x01NoEmptyPolygonsboolPublic
0x01UsePoolingboolPublic
0x00960x02unreflected bytes to end of Tess

Functions 53

SignatureFlagsNativeParams
void RegionBelow()Private—0x00
void RegionAbove()Private—0x00
void EdgeLeq()Private—0x00
void DeleteRegion()Private—0x00
void FixUpperEdge()Private—0x00
void TopLeftRegion()Private—0x00
void TopRightRegion()Private—0x00
void AddRegionBelow()Private—0x00
void ComputeWinding()Private—0x00
void FinishRegion()Private—0x00
void FinishLeftRegions()Private—0x00
void AddRightEdges()Private—0x00
void SpliceMergeVertices()Private—0x00
void VertexWeights()Private—0x00
void GetIntersectData()Private—0x00
void CheckForRightSplice()Private—0x00
void CheckForLeftSplice()Private—0x00
void CheckForIntersect()Private—0x00
void WalkDirtyRegions()Private—0x00
void ConnectRightVertex()Private—0x00
void ConnectLeftDegenerate()Private—0x00
void ConnectLeftVertex()Private—0x00
void SweepEvent()Private—0x00
void AddSentinel()Private—0x00
void InitEdgeDict()Private—0x00
void DoneEdgeDict()Private—0x00
void RemoveDegenerateEdges()Private—0x00
void InitPriorityQ()Private—0x00
void DonePriorityQ()Private—0x00
void RemoveDegenerateFaces()Private—0x00
void ComputeInterior()1 flags—0x00
void get_Normal()Public+1 flags—0x00
void set_Normal()Public+1 flags—0x00
void get_Vertices()Public+1 flags—0x00
void get_VertexCount()Public+1 flags—0x00
void get_Elements()Public+1 flags—0x00
void get_ElementCount()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void ComputeNormal()Private—0x00
void CheckOrientation()Private—0x00
void ProjectPolygon()Private—0x00
void TessellateMonoRegion()Private—0x00
void TessellateInterior()Private—0x00
void DiscardExterior()Private—0x00
void SetWindingNumber()Private—0x00
void GetNeighbourFace()Private—0x00
void OutputPolymesh()Private—0x00
void OutputContours()Private—0x00
void SignedArea()Private—0x00
void AddContour()Public—0x00
void AddContour()Public—0x00
void Tessellate()Public—0x00
void Tessellate()Public—0x00