Enum InitialState Path C++ Link UnityEngine.Timeline.ActivationControlPlayable.InitialState, Unity.Timeline underlying int32 Unity.Timeline Values 3 NameValueHex Unset00x00Active10x01Inactive20x02 // UnityEngine.Timeline.ActivationControlPlayable.InitialState, Unity.Timeline enum class InitialState : int32 { Unset = 0, Active = 1, Inactive = 2, };