Enum MaskSource Path C++ Link UnityEngine.SpriteMask.MaskSource, UnityEngine.SpriteMaskModule underlying int32 UnityEngine.SpriteMaskModule Values 2 NameValueHex Sprite00x00SupportedRenderers10x01 // UnityEngine.SpriteMask.MaskSource, UnityEngine.SpriteMaskModule enum class MaskSource : int32 { Sprite = 0, SupportedRenderers = 1, };