Enum Pass Path C++ Link UnityEngine.Rendering.PostProcessing.TemporalAntialiasing.Pass, Unity.Postprocessing.Runtime underlying int32 Unity.Postprocessing.Runtime Values 2 NameValueHex SolverDilate00x00SolverNoDilate10x01 // UnityEngine.Rendering.PostProcessing.TemporalAntialiasing.Pass, Unity.Postprocessing.Runtime enum class Pass : int32 { SolverDilate = 0, SolverNoDilate = 1, };