Enum Pass Path C++ Link UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Pass, Unity.Postprocessing.Runtime underlying int32 Unity.Postprocessing.Runtime Values 3 NameValueHex EdgeDetection00x00BlendWeights30x03NeighborhoodBlending60x06 // UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Pass, Unity.Postprocessing.Runtime enum class Pass : int32 { EdgeDetection = 0, BlendWeights = 3, NeighborhoodBlending = 6, };