Enum Pass Path C++ Link UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionsRenderer.Pass, Unity.Postprocessing.Runtime underlying int32 Unity.Postprocessing.Runtime Values 4 NameValueHex Test00x00Resolve10x01Reproject20x02Composite30x03 // UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionsRenderer.Pass, Unity.Postprocessing.Runtime enum class Pass : int32 { Test = 0, Resolve = 1, Reproject = 2, Composite = 3, };