Enum Pass Path C++ Link UnityEngine.Rendering.PostProcessing.MultiScaleVO.Pass, Unity.Postprocessing.Runtime underlying int32 Unity.Postprocessing.Runtime Values 4 NameValueHex DepthCopy00x00CompositionDeferred10x01CompositionForward20x02DebugOverlay30x03 // UnityEngine.Rendering.PostProcessing.MultiScaleVO.Pass, Unity.Postprocessing.Runtime enum class Pass : int32 { DepthCopy = 0, CompositionDeferred = 1, CompositionForward = 2, DebugOverlay = 3, };