Enum MonitorType Path C++ Link UnityEngine.Rendering.PostProcessing.MonitorType, Unity.Postprocessing.Runtime underlying int32 Unity.Postprocessing.Runtime Values 4 NameValueHex LightMeter00x00Histogram10x01Waveform20x02Vectorscope30x03 // UnityEngine.Rendering.PostProcessing.MonitorType, Unity.Postprocessing.Runtime enum class MonitorType : int32 { LightMeter = 0, Histogram = 1, Waveform = 2, Vectorscope = 3, };