Enum ExposureSource Path C++ Link UnityEngine.Rendering.PostProcessing.FSR3.ExposureSource, Unity.Postprocessing.Runtime underlying int32 Unity.Postprocessing.Runtime Values 4 NameValueHex Default00x00Auto10x01Unity20x02Manual30x03 Used by 1types with a member, parameter or interface of this type FSR3 // UnityEngine.Rendering.PostProcessing.FSR3.ExposureSource, Unity.Postprocessing.Runtime enum class ExposureSource : int32 { Default = 0, Auto = 1, Unity = 2, Manual = 3, };