Enum EyeAdaptation Path C++ Link UnityEngine.Rendering.PostProcessing.EyeAdaptation, Unity.Postprocessing.Runtime underlying int32 Unity.Postprocessing.Runtime Values 2 NameValueHex Progressive00x00Fixed10x01 // UnityEngine.Rendering.PostProcessing.EyeAdaptation, Unity.Postprocessing.Runtime enum class EyeAdaptation : int32 { Progressive = 0, Fixed = 1, };