Enum DirectorWrapMode Path C++ Link UnityEngine.Playables.DirectorWrapMode, UnityEngine.CoreModule underlying int32 UnityEngine.CoreModule Values 3 NameValueHex Hold00x00Loop10x01None20x02 // UnityEngine.Playables.DirectorWrapMode, UnityEngine.CoreModule enum class DirectorWrapMode : int32 { Hold = 0, Loop = 1, None = 2, };