Enum DefaultFormat Path C++ Link UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.CoreModule underlying int32 UnityEngine.CoreModule Values 5 NameValueHex LDR00x00HDR10x01DepthStencil20x02Shadow30x03Video40x04 // UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.CoreModule enum class DefaultFormat : int32 { LDR = 0, HDR = 1, DepthStencil = 2, Shadow = 3, Video = 4, };