Enum XblTitleStorageETagMatchCondition Path C++ Link Unity.XGamingRuntime.XblTitleStorageETagMatchCondition, Unity.Microsoft.GDK underlying int32 Unity.Microsoft.GDK Values 3 NameValueHex NotUsed00x00IfMatch10x01IfNotMatch20x02 // Unity.XGamingRuntime.XblTitleStorageETagMatchCondition, Unity.Microsoft.GDK enum class XblTitleStorageETagMatchCondition : int32 { NotUsed = 0, IfMatch = 1, IfNotMatch = 2, };