Enum ConnectionState Path C++ Link Unity.Services.Wire.Internal.Client.ConnectionState, Unity.Services.Wire.Internal underlying int32 Unity.Services.Wire.Internal Values 4 NameValueHex Disconnected00x00Connected10x01Connecting20x02Disconnecting30x03 // Unity.Services.Wire.Internal.Client.ConnectionState, Unity.Services.Wire.Internal enum class ConnectionState : int32 { Disconnected = 0, Connected = 1, Connecting = 2, Disconnecting = 3, };