Enum SessionState Path C++ Link Unity.Services.Multiplayer.SessionState, Unity.Services.Multiplayer underlying int32 Unity.Services.Multiplayer Values 4 NameValueHex None00x00Connected10x01Disconnected20x02Deleted30x03 // Unity.Services.Multiplayer.SessionState, Unity.Services.Multiplayer enum class SessionState : int32 { None = 0, Connected = 1, Disconnected = 2, Deleted = 3, };