Enum StaleDataHandling Path C++ Link Unity.Netcode.StaleDataHandling, Unity.Netcode.Runtime underlying int32 Unity.Netcode.Runtime Values 2 NameValueHex Ignore00x00Reanticipate10x01 Used by 2types with a member, parameter or interface of this type AnticipatedNetworkTransformAnticipatedNetworkVariable`1 // Unity.Netcode.StaleDataHandling, Unity.Netcode.Runtime enum class StaleDataHandling : int32 { Ignore = 0, Reanticipate = 1, };