Enum ProcessingState Path C++ Link Unity.IO.LowLevel.Unsafe.ProcessingState, UnityEngine.CoreModule underlying int32 UnityEngine.CoreModule Values 6 NameValueHex Unknown00x00InQueue10x01Reading20x02Completed30x03Failed40x04Canceled50x05 Used by 2types with a member, parameter or interface of this type AsyncReadManagerMetricsFiltersAsyncReadManagerRequestMetric // Unity.IO.LowLevel.Unsafe.ProcessingState, UnityEngine.CoreModule enum class ProcessingState : int32 { Unknown = 0, InQueue = 1, Reading = 2, Completed = 3, Failed = 4, Canceled = 5, };