Enum Baselib_RegisteredNetwork_ProcessStatus Path C++ Link Unity.Baselib.LowLevel.Binding.Baselib_RegisteredNetwork_ProcessStatus, UnityEngine.CoreModule underlying int32 UnityEngine.CoreModule Values 3 NameValueHex NonePendingImmediately00x00Done00x00Pending10x01 // Unity.Baselib.LowLevel.Binding.Baselib_RegisteredNetwork_ProcessStatus, UnityEngine.CoreModule enum class Baselib_RegisteredNetwork_ProcessStatus : int32 { NonePendingImmediately = 0, Done = 0, Pending = 1, };