Enum PlayerGroundState Path C++ Link TriggerEffect.PlayerGroundState, Assembly-CSharp underlying int32 Assembly-CSharp Values 3 NameValueHex Any00x00Ground10x01GroundOnlyTerrain20x02 Used by 1types with a member, parameter or interface of this type TriggerEffect // TriggerEffect.PlayerGroundState, Assembly-CSharp enum class PlayerGroundState : int32 { Any = 0, Ground = 1, GroundOnlyTerrain = 2, };