Enum Pass Path C++ Link SCPE.SunshaftsRenderer.Pass, sc.posteffects.runtime underlying int32 sc.posteffects.runtime Values 3 NameValueHex SkySource00x00RadialBlur10x01Blend20x02 // SCPE.SunshaftsRenderer.Pass, sc.posteffects.runtime enum class Pass : int32 { SkySource = 0, RadialBlur = 1, Blend = 2, };