Enum Pass Path C++ Link SCPE.LightStreaksRenderer.Pass, sc.posteffects.runtime underlying int32 sc.posteffects.runtime Values 5 NameValueHex LuminanceDiff00x00BlurFast10x01Blur20x02Blend30x03Debug40x04 // SCPE.LightStreaksRenderer.Pass, sc.posteffects.runtime enum class Pass : int32 { LuminanceDiff = 0, BlurFast = 1, Blur = 2, Blend = 3, Debug = 4, };