Enum Pass Path C++ Link SCPE.FogRenderer.Pass, sc.posteffects.runtime underlying int32 sc.posteffects.runtime Values 5 NameValueHex Prefilter00x00Downsample10x01Upsample20x02Blend30x03BlendScattering40x04 // SCPE.FogRenderer.Pass, sc.posteffects.runtime enum class Pass : int32 { Prefilter = 0, Downsample = 1, Upsample = 2, Blend = 3, BlendScattering = 4, };