Enum Pass Path C++ Link SCPE.BlurRenderer.Pass, sc.posteffects.runtime underlying int32 sc.posteffects.runtime Values 4 NameValueHex Blend00x00BlendDepthFade10x01Gaussian20x02Box30x03 // SCPE.BlurRenderer.Pass, sc.posteffects.runtime enum class Pass : int32 { Blend = 0, BlendDepthFade = 1, Gaussian = 2, Box = 3, };