Enum Pass Path C++ Link SCPE.AmbientOcclusion2DRenderer.Pass, sc.posteffects.runtime underlying int32 sc.posteffects.runtime Values 4 NameValueHex LuminanceDiff00x00Blur10x01Blend20x02Debug30x03 // SCPE.AmbientOcclusion2DRenderer.Pass, sc.posteffects.runtime enum class Pass : int32 { LuminanceDiff = 0, Blur = 1, Blend = 2, Debug = 3, };