Zdexby TheHolyOneZ
4,790 classes
Class

USteamProInput

: USteamCoreInterface : UObject
/Script/SteamCorePro.SteamProInput 0x0078 (120 B) align 8 inherited 0x0028 vtable /Script/SteamCorePro
0x00x0078

Members 1

OffsetSizeNameTypeFlagsDefault
0x50InputActionOriginTMap<int32, FString>5 flags<TMap>

Functions 47

SignatureFlagsNativeParams
void TriggerVibration(const FInputHandle& Handle, float LeftSpeed, float RightSpeed)FinalNative+1 flags0x10
int32 TranslateActionOrigin(const ESteamCoreProInputType& DestinationInputType, int32 SourceOrigin)FinalNative+1 flags0x0C
void StopAnalogActionMomentum(const FInputHandle& Handle, const FInputAnalogActionHandle& EAction)FinalNative+1 flags0x10
bool Shutdown()FinalNative+1 flags0x01
bool ShowBindingPanel(const FInputHandle& Handle)FinalNative+1 flags0x09
void SetLEDColor(const FInputHandle& Handle, uint8 ColorR, uint8 ColorG, uint8 ColorB, const ESteamCoreProInputLEDFlag& Flags)FinalNative+1 flags0x0C
bool SetInputActionManifestFilePath(const FString& InputActionManifestAbsolutePath)FinalNative+1 flags0x11
void SetDualSenseTriggerEffect(const FInputHandle& InputHandle, const FScePadTriggerEffectCommand& R2, const FScePadTriggerEffectCommand& L2)FinalNative+2 flags0xD8
void Legacy_TriggerRepeatedHapticPulse(const FInputHandle& Handle, const ESteamCoreProControllerPad& TargetPad, float DurationMicroSec, float OffMicroSec, int32 Repeat, uint8 Flags)FinalNative+1 flags0x19
void Legacy_TriggerHapticPulse(const FInputHandle& Handle, const ESteamCoreProControllerPad& TargetPad, float DurationMicroSec)FinalNative+1 flags0x10
bool Init()FinalNative+1 flags0x01
FString GetStringForXboxOrigin(const ESteamCoreProXboxOrigin& Origin)FinalNative+1 flags0x18
FString GetStringForDigitalActionName(const FInputDigitalActionHandle& ActionHandle)FinalNative+2 flags0x18
FString GetStringForAnalogActionName(const FInputAnalogActionHandle& ActionHandle)FinalNative+2 flags0x18
FString GetStringForActionOrigin(int32 Origin)FinalNative+1 flags0x18
USteamProInput* GetSteamInput()FinalNative+2 flags0x08
TArray<ESteamCoreInputConfigurationEnableType> GetSessionInputConfigurationSettings()FinalNative+2 flags0x10
int32 GetRemotePlaySessionID(const FInputHandle& Handle)FinalNative+1 flags0x0C
FInputMotionData GetMotionData(const FInputHandle& Handle)FinalNative+1 flags0x30
ESteamCoreProInputType GetInputTypeForHandle(const FInputHandle& Handle)FinalNative+1 flags0x09
TArray<FString> GetInputActionOrigins()FinalNative+1 flags0x10
FString GetInputActionOriginAsString(int32 ID)FinalNative+1 flags0x18
int32 GetInputActionOriginAsInteger(const FString& Value)FinalNative+1 flags0x14
FString GetGlyphSVGForActionOrigin(int32 Origin, int32 Flags)FinalNative+1 flags0x18
FString GetGlyphPNGForActionOrigin(int32 Origin, const ESteamCoreProInputGlyphSize& Size, int32 Flags)FinalNative+1 flags0x20
FString GetGlyphForXboxOrigin(const ESteamCoreProXboxOrigin& Origin)FinalNative+1 flags0x18
FString GetGlyphForActionOrigin_Legacy(int32 Origin)FinalNative+1 flags0x18
int32 GetGamepadIndexForController(const FInputHandle& Handle)FinalNative+1 flags0x0C
int32 GetDigitalActionOrigins(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetHandle, const FInputDigitalActionHandle& DigitalActionHandle, const TArray<int32>& OriginsOut)FinalNative+1 flags0x2C
FInputDigitalActionHandle GetDigitalActionHandle(const FString& PszActionName)FinalNative+1 flags0x18
FInputDigitalActionData GetDigitalActionData(const FInputHandle& Handle, const FInputDigitalActionHandle& DigitalActionHandle)FinalNative+1 flags0x12
bool GetDeviceBindingRevision(const FInputHandle& Handle, const int32& Major, const int32& Minor)FinalNative+1 flags0x11
FInputActionSetHandle GetCurrentActionSet(const FInputHandle& Handle)FinalNative+1 flags0x10
FInputHandle GetControllerForGamepadIndex(int32 Index)FinalNative+1 flags0x10
int32 GetConnectedControllers(const TArray<FInputHandle>& OutHandles)FinalNative+1 flags0x14
int32 GetAnalogActionOrigins(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetHandle, const FInputAnalogActionHandle& AnalogActionHandle, const TArray<int32>& OriginsOut)FinalNative+1 flags0x2C
FInputAnalogActionHandle GetAnalogActionHandle(const FString& PszActionName)FinalNative+1 flags0x18
FInputAnalogActionData GetAnalogActionData(const FInputHandle& Handle, const FInputAnalogActionHandle& AnalogActionHandle)FinalNative+1 flags0x20
int32 GetActiveActionSetLayers(const FInputHandle& Handle, const TArray<FInputActionSetHandle>& Data)FinalNative+1 flags0x1C
FInputActionSetHandle GetActionSetHandle(const FString& ActionSetName)FinalNative+1 flags0x18
int32 GetActionOriginFromXboxOrigin(const FInputHandle& Handle, const ESteamCoreProXboxOrigin& Origin)FinalNative+1 flags0x10
void DeactivateAllActionSetLayers(const FInputHandle& Handle)FinalNative+1 flags0x08
void DeactivateActionSetLayer(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetLayerHandle)FinalNative+1 flags0x10
bool BWaitForData(bool bWaitForever, int32 Timeout)FinalNative+2 flags0x09
bool BNewDataAvailable()FinalNative+2 flags0x01
void ActivateActionSetLayer(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetLayerHandle)FinalNative+1 flags0x10
void ActivateActionSet(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetHandle)FinalNative+1 flags0x10