0x00x02B0
Members 44
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | Body Armor 1 | int32 | 7 flags | 0 | |
| 0x04 | Body Armor 2 | int32 | 7 flags | 0 | |
| 0x04 | Body Armor 3 | int32 | 7 flags | 0 | |
| 0x04 | Head Armor 1 | int32 | 7 flags | 0 | |
| 0x04 | Head Armor 2 | int32 | 7 flags | 0 | |
| 0x04 | Head Armor 3 | int32 | 7 flags | 0 | |
| 0x04 | Weakness 1 | int32 | 7 flags | 0 | |
| 0x04 | Weakness 2 | int32 | 7 flags | 0 | |
| 0x04 | Weakness 3 | int32 | 7 flags | 0 | |
| 0x0054 | 0x04 | padding / unreflected | |||
| 0x08 | Speed 1 | double | 7 flags | 700 | |
| 0x08 | Speed 2 | double | 7 flags | 800 | |
| 0x08 | Speed 3 | double | 7 flags | 1000 | |
| 0x08 | Slow 1 | double | 7 flags | 500 | |
| 0x08 | Slow 2 | double | 7 flags | 400 | |
| 0x08 | Slow 3 | double | 7 flags | 200 | |
| 0x08 | Default Speed | double | 7 flags | 600 | |
| 0x04 | Max HP | int32 | 7 flags | 100 | |
| 0x0094 | 0x04 | padding / unreflected | |||
| 0x18 | Point Main Intensity | FVector | 7 flags | {X=1, Y=0.4, Z=4} | |
| 0x18 | Point Hands Intensity | FVector | 7 flags | {X=0.2, Y=0.7, Z=0.4} | |
| 0x18 | Point Hands Spring | FVector | 7 flags | {X=4, Y=4, Z=0.5} | |
| 0x18 | Hands Axis Target | FVector | 7 flags | {X=110, Y=0, Z=0} | |
| 0x18 | Hands DOF | FVector | 7 flags | {X=30, Y=0, Z=2} | |
| 0x04 | Light | int32 | 7 flags | 0 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x18 | Tablet DOF | FVector | 7 flags | {X=30, Y=0, Z=2} | |
| 0x18 | Tablet Main Intensity | FVector | 7 flags | {X=1, Y=0.4, Z=4} | |
| 0x18 | Tablet Hands Intensity | FVector | 7 flags | {X=0.2, Y=0.7, Z=0.4} | |
| 0x18 | Tablet Hands Spring | FVector | 7 flags | {X=4, Y=4, Z=0.5} | |
| 0x18 | Tablet Axis Target | FVector | 7 flags | {X=110, Y=0, Z=0} | |
| 0x08 | Light CD | double | 7 flags | 0 | |
| 0x08 | Exhaust CD | double | 7 flags | 0 | |
| 0x08 | Run Cost | double | 7 flags | 5 | |
| 0x08 | Min Regen | double | 7 flags | 10 | |
| 0x08 | Max Regen | double | 7 flags | 5 | |
| 0x08 | Regen HP Speed | double | 7 flags | 0 | |
| 0x04 | Debug Heal Hit | int32 | 7 flags | 10 | |
| 0x04 | Debug Stamina Hit | int32 | 7 flags | 10 | |
| 0x08 | Debug Stun | double | 7 flags | 0.5 | |
| 0x10 | PlayerMap Location X | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x10 | PlayerMap Location Y | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x10 | PlayerMap Result X | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x10 | PlayerMap Result Y | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x04 | Jump Stamina | int32 | 7 flags | 10 | |
| 0x0214 | 0x04 | padding / unreflected | |||
| 0x10 | Fall Stamina | TArray<int32> | 3 flags | [7 items] | |
| 0x88 | Skin Color Curve | FRuntimeFloatCurve | 3 flags | {EditorCurveData={Keys=[]}, ExternalCurve=/Game/UI/Menu2/Cr… | |
Inherited from UDataAsset 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | NativeClass | TSubclassOf<UDataAsset> | 6 flags | /Script/Engine.DataAsset |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
void Force DLC(const bool& Force)Script3 statements · 14 bytes of bytecode0x0000Force = false;0x000Breturn;0x000D// end of script | Public | 0x01 |