0x00x0444
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0421 | 0x07 | padding / unreflected | |||
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Plane | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | CaptureCharacter | USceneCaptureComponent2D* | 6 flags | nullptr | |
| 0x04 | Rotation | float | 7 flags | 180 | |
Inherited from AMec_SkinViewer_C 30
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | SkinCustom | UAC_SkinCustom_C* | 6 flags | nullptr | |
| 0x08 | Pendant_Template | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Astronaut_GhostEyes | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Sphere | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Scene | USceneComponent* | 6 flags | nullptr | |
| 0x08 | SkM Head | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | SkM Body | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Timeline_NewTrack_0_9CF03A3E482EAD69647ACEA860459016 | float | 4 flags | 0 | |
| 0x01 | Timeline__Direction_9CF03A3E482EAD69647ACEA860459016 | ETimelineDirection | 4 flags | Forward | |
| 0x02F5 | 0x03 | padding / unreflected | |||
| 0x08 | Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | M Helmet | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Face | UData_Face_C* | 6 flags | /Game/Character/Astronaut/Face/Face_003/DA_Face_003.DA_Face… | |
| 0x08 | M Skin | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x01 | Color | Enum_SelectedColor | 6 flags | NewEnumerator3 | |
| 0x0319 | 0x07 | padding / unreflected | |||
| 0x08 | Body Skin | UData_Skin_Body_C* | 5 flags | /Game/Skins/Default/OLD/DA_Skin_DefaultA_Body.DA_Skin_Defau… | |
| 0x08 | Head Skin | UData_Skin_Head_C* | 5 flags | /Game/Skins/Default/OLD/DA_Skin_Default_Head.DA_Skin_Defaul… | |
| 0x08 | Face Skin | UData_Face_C* | 5 flags | /Game/Character/Astronaut/Face/Face_001/DA_Face_001.DA_Face… | |
| 0x04 | Skin Color | int32 | 6 flags | 0 | |
| 0x033C | 0x04 | padding / unreflected | |||
| 0x08 | Ghost Skin | UData_Skin_Ghost_C* | 5 flags | /Game/Skins/Default/OLD/DA_Skin_Default_Ghost.DA_Skin_Defau… | |
| 0x01 | Hide Ghos | bool | 6 flags | true | |
| 0x0349 | 0x07 | padding / unreflected | |||
| 0x08 | Patch Round | UData_Skin_Patch_C* | 5 flags | /Game/Skins/Kickstarter/Patches/DA_Skin_Kickstarter_PatchRo… | |
| 0x08 | Patch Square | UData_Skin_Patch_C* | 5 flags | nullptr | |
| 0x08 | Charm | UData_Skin_Charm_C* | 5 flags | nullptr | |
| 0x10 | Eye direction | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x08 | Socket Name | FName | 7 flags | s_charm | |
| 0x10 | Skin | FVector2D | 6 flags | {X=0, Y=0} | |
| 0x90 | Skin Result | FStr_SkinCustom_Result | 5 flags | {BodyModel_5_270C01124EB6741F9D56EC96E7646281=/Game/Skins/C… | |
| 0x01 | Selected Color | Enum_SelectedColor | 6 flags | NewEnumerator0 | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Mec_SkinViewer_UI(10);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_Mec_SkinViewer_UI(182);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void Render()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Mec_SkinViewer_UI(415);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_Mec_SkinViewer_UI(int32 EntryPoint)Script17 statements · 450 bytes of bytecode0x0000goto [EntryPoint];0x000AReceiveBeginPlay();0x0014CaptureCharacter.ShowOnlyActorComponents(this, true);0x0036CallFunc_K2_GetComponentRotation_ReturnValue = SkM Body.K2_GetComponentRotation();0x0068BreakRotator(CallFunc_K2_GetComponentRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0096Rotation = CallFunc_BreakRotator_Yaw;0x00B1goto Label_01BF;0x00B6ReceiveTick(K2Node_Event_DeltaSeconds);0x00C9CallFunc_K2_GetComponentRotation_ReturnValue_1 = SkM Body.K2_GetComponentRotation();0x00FBCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, Rotation);0x012ACallFunc_RInterpTo_ReturnValue = RInterpTo(CallFunc_K2_GetComponentRotation_ReturnValue_1, CallFunc_MakeRotator_ReturnValue, K2Node_Event_DeltaSeconds, 15f);0x0166SkM Body.K2_SetWorldRotation(CallFunc_RInterpTo_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x019Agoto Label_01BF;0x019FCaptureCharacter.CaptureScene();0x01BFLabel_01BF:0x01BFreturn;0x01C1// end of script | Final | 0x04 |