Zdexby TheHolyOneZ
4,790 classes
Class

AMec_SkinViewer_UI_C

: AMec_SkinViewer_C : AActor : UObject
/Game/Character/Astronaut/SkinVIewer/Mec_SkinViewer_UI.Mec_SkinViewer_UI_C 0x0444 (1,092 B) align 8 inherited 0x0421 4 scripted vtable /Game/Character/Astronaut/SkinVIewer/Mec_SkinViewer_UI
0x00x0444

Members 4

OffsetSizeNameTypeFlagsDefault
0x04210x07padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PlaneUStaticMeshComponent*6 flagsnullptr
0x08CaptureCharacterUSceneCaptureComponent2D*6 flagsnullptr
0x04Rotationfloat7 flags180
Inherited from AMec_SkinViewer_C 30
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SkinCustomUAC_SkinCustom_C*6 flagsnullptr
0x08Pendant_TemplateUStaticMeshComponent*6 flagsnullptr
0x08Astronaut_GhostEyesUStaticMeshComponent*6 flagsnullptr
0x08SphereUStaticMeshComponent*6 flagsnullptr
0x08SceneUSceneComponent*6 flagsnullptr
0x08SkM HeadUSkeletalMeshComponent*6 flagsnullptr
0x08SkM BodyUSkeletalMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Timeline_NewTrack_0_9CF03A3E482EAD69647ACEA860459016float4 flags0
0x01Timeline__Direction_9CF03A3E482EAD69647ACEA860459016ETimelineDirection4 flagsForward
0x02F50x03padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x08M HelmetUMaterialInstanceDynamic*6 flagsnullptr
0x08FaceUData_Face_C*6 flags/Game/Character/Astronaut/Face/Face_003/DA_Face_003.DA_Face…
0x08M SkinUMaterialInstanceDynamic*6 flagsnullptr
0x01ColorEnum_SelectedColor6 flagsNewEnumerator3
0x03190x07padding / unreflected
0x08Body SkinUData_Skin_Body_C*5 flags/Game/Skins/Default/OLD/DA_Skin_DefaultA_Body.DA_Skin_Defau…
0x08Head SkinUData_Skin_Head_C*5 flags/Game/Skins/Default/OLD/DA_Skin_Default_Head.DA_Skin_Defaul…
0x08Face SkinUData_Face_C*5 flags/Game/Character/Astronaut/Face/Face_001/DA_Face_001.DA_Face…
0x04Skin Colorint326 flags0
0x033C0x04padding / unreflected
0x08Ghost SkinUData_Skin_Ghost_C*5 flags/Game/Skins/Default/OLD/DA_Skin_Default_Ghost.DA_Skin_Defau…
0x01Hide Ghosbool6 flagstrue
0x03490x07padding / unreflected
0x08Patch RoundUData_Skin_Patch_C*5 flags/Game/Skins/Kickstarter/Patches/DA_Skin_Kickstarter_PatchRo…
0x08Patch SquareUData_Skin_Patch_C*5 flagsnullptr
0x08CharmUData_Skin_Charm_C*5 flagsnullptr
0x10Eye directionFVector2D7 flags{X=0, Y=0}
0x08Socket NameFName7 flagss_charm
0x10SkinFVector2D6 flags{X=0, Y=0}
0x90Skin ResultFStr_SkinCustom_Result5 flags{BodyModel_5_270C01124EB6741F9D56EC96E7646281=/Game/Skins/C…
0x01Selected ColorEnum_SelectedColor6 flagsNewEnumerator0
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Mec_SkinViewer_UI(10);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_Mec_SkinViewer_UI(182);0x0021return;0x0023// end of script
EventPublic0x04
void Render()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Mec_SkinViewer_UI(415);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Mec_SkinViewer_UI(int32 EntryPoint)
Script17 statements · 450 bytes of bytecode
0x0000goto [EntryPoint];0x000AReceiveBeginPlay();0x0014CaptureCharacter.ShowOnlyActorComponents(this, true);0x0036CallFunc_K2_GetComponentRotation_ReturnValue = SkM Body.K2_GetComponentRotation();0x0068BreakRotator(CallFunc_K2_GetComponentRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0096Rotation = CallFunc_BreakRotator_Yaw;0x00B1goto Label_01BF;0x00B6ReceiveTick(K2Node_Event_DeltaSeconds);0x00C9CallFunc_K2_GetComponentRotation_ReturnValue_1 = SkM Body.K2_GetComponentRotation();0x00FBCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, Rotation);0x012ACallFunc_RInterpTo_ReturnValue = RInterpTo(CallFunc_K2_GetComponentRotation_ReturnValue_1, CallFunc_MakeRotator_ReturnValue, K2Node_Event_DeltaSeconds, 15f);0x0166SkM Body.K2_SetWorldRotation(CallFunc_RInterpTo_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x019Agoto Label_01BF;0x019FCaptureCharacter.CaptureScene();0x01BFLabel_01BF:0x01BFreturn;0x01C1// end of script
Final0x04

Used by 4

types with a member, parameter or interface of this type