Zdexby TheHolyOneZ
4,790 classes
Class

AMec_SkinViewer_C

: AActor : UObject
/Game/Character/Astronaut/SkinVIewer/Mec_SkinViewer.Mec_SkinViewer_C 0x0421 (1,057 B) align 8 inherited 0x02A8 9 scripted vtable /Game/Character/Astronaut/SkinVIewer/Mec_SkinViewer
0x00x0421

Members 30

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SkinCustomUAC_SkinCustom_C*6 flagsnullptr
0x08Pendant_TemplateUStaticMeshComponent*6 flagsnullptr
0x08Astronaut_GhostEyesUStaticMeshComponent*6 flagsnullptr
0x08SphereUStaticMeshComponent*6 flagsnullptr
0x08SceneUSceneComponent*6 flagsnullptr
0x08SkM HeadUSkeletalMeshComponent*6 flagsnullptr
0x08SkM BodyUSkeletalMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Timeline_NewTrack_0_9CF03A3E482EAD69647ACEA860459016float4 flags0
0x01Timeline__Direction_9CF03A3E482EAD69647ACEA860459016ETimelineDirection4 flagsForward
0x02F50x03padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x08M HelmetUMaterialInstanceDynamic*6 flagsnullptr
0x08FaceUData_Face_C*6 flags/Game/Character/Astronaut/Face/Face_003/DA_Face_003.DA_Face…
0x08M SkinUMaterialInstanceDynamic*6 flagsnullptr
0x01ColorEnum_SelectedColor6 flagsNewEnumerator3
0x03190x07padding / unreflected
0x08Body SkinUData_Skin_Body_C*5 flags/Game/Skins/Default/OLD/DA_Skin_DefaultA_Body.DA_Skin_Defau…
0x08Head SkinUData_Skin_Head_C*5 flags/Game/Skins/Default/OLD/DA_Skin_Default_Head.DA_Skin_Defaul…
0x08Face SkinUData_Face_C*5 flags/Game/Character/Astronaut/Face/Face_001/DA_Face_001.DA_Face…
0x04Skin Colorint326 flags0
0x033C0x04padding / unreflected
0x08Ghost SkinUData_Skin_Ghost_C*5 flags/Game/Skins/Default/OLD/DA_Skin_Default_Ghost.DA_Skin_Defau…
0x01Hide Ghosbool6 flagstrue
0x03490x07padding / unreflected
0x08Patch RoundUData_Skin_Patch_C*5 flags/Game/Skins/Kickstarter/Patches/DA_Skin_Kickstarter_PatchRo…
0x08Patch SquareUData_Skin_Patch_C*5 flagsnullptr
0x08CharmUData_Skin_Charm_C*5 flagsnullptr
0x10Eye directionFVector2D7 flags{X=0, Y=0}
0x08Socket NameFName7 flagss_charm
0x10SkinFVector2D6 flags{X=0, Y=0}
0x90Skin ResultFStr_SkinCustom_Result5 flags{BodyModel_5_270C01124EB6741F9D56EC96E7646281=/Game/Skins/C…
0x01Selected ColorEnum_SelectedColor6 flagsNewEnumerator0
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 9

SignatureFlagsNativeParams
void UserConstructionScript()
Script24 statements · 388 bytes of bytecode
0x0000PushFlow(Label_0181);0x0005PushFlow(Label_0172);0x000APushFlow(Label_0132);0x000FPushFlow(Label_0041);0x0014if (!(Hide Ghos)) PopFlow();0x001EScene.SetVisibility(false, true);0x0040PopFlow();0x0041Label_0041:0x0041BreakVector2D(Eye direction, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0066CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_X);0x0083SkM Head.SetScalarParameterValueOnMaterials(FName(Yaw), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x00B9BreakVector2D(Eye direction, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x00DECallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast_1 = Cast<3>(CallFunc_BreakVector2D_Y);0x00FBSkM Head.SetScalarParameterValueOnMaterials(FName(Pitch), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast_1);0x0131PopFlow();0x0132Label_0132:0x0132SkinCustom.Set References(SkM Body, SkM Head, Pendant_Template);0x0171PopFlow();0x0172Label_0172:0x0172Apply Skin();0x0180PopFlow();0x0181Label_0181:0x0181return;0x0183// end of script
EventPublic0x00
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Mec_SkinViewer(994);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Mec_SkinViewer(424);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Mec_SkinViewer(176);0x000Freturn;0x0011// end of script
EventProtected0x00
void Update Skin()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Mec_SkinViewer(429);0x000Freturn;0x0011// end of script
0x00
void Set Skin(const FStr_SkinSet& Skin)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Skin = Skin;0x0012ExecuteUbergraph_Mec_SkinViewer(705);0x0021return;0x0023// end of script
0x50
void Apply Skin()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Mec_SkinViewer(995);0x000Freturn;0x0011// end of script
0x00
void Apply Custom(const Enum_SelectedColor& Color, const FStr_SkinCustom_Result& Custom)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Color = Color;0x0012PersistentFrame.K2Node_CustomEvent_Custom = Custom;0x0024ExecuteUbergraph_Mec_SkinViewer(1089);0x0033return;0x0035// end of script
0x98
void ExecuteUbergraph_Mec_SkinViewer(int32 EntryPoint)
Script47 statements · 1,186 bytes of bytecode
0x0000PushFlow(Label_049F);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_IsValid_ReturnValue = IsValid(Charm);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036Charm.Set Charm(Pendant_Template, Color);0x006CCallFunc_K2_AttachToComponent_ReturnValue = Pendant_Template.K2_AttachToComponent(SkM Body, Socket Name, 2, 2, 2, true);0x00AFPopFlow();0x00B0Timeline.SetLooping(true);0x00D1PopFlow();0x00D2Label_00D2:0x00D2CallFunc_MultiplyMultiply_FloatFloat_Base_ImplicitCast = Cast<4>(Timeline_NewTrack_0_9CF03A3E482EAD69647ACEA860459016);0x00EFCallFunc_MultiplyMultiply_FloatFloat_ReturnValue = MultiplyMultiply_FloatFloat(CallFunc_MultiplyMultiply_FloatFloat_Base_ImplicitCast, 2);0x011DCallFunc_Lerp_ReturnValue = Lerp(25, 80, CallFunc_MultiplyMultiply_FloatFloat_ReturnValue);0x0154CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x0171SkM Body.SetScalarParameterValueOnMaterials(FName(Emissive), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x01A7PopFlow();0x01A8goto Label_00D2;0x01ADBody Skin.Set Body(SkM Body, Color, Skin, Patch Round, Patch Square, CallFunc_Set_Body_Helmet_Color);0x0207Head Skin.Set Head(SkM Head, Color, Skin, Face Skin, CallFunc_Set_Body_Helmet_Color, CallFunc_Set_Head_Face_Material_Instnce);0x0261if (!(Hide Ghos)) goto Label_0274;0x026Fgoto Label_000F;0x0274Label_0274:0x0274Ghost Skin.Set Ghost(Sphere, Astronaut_GhostEyes, Color, Face Skin);0x02BCgoto Label_000F;0x02C1PushFlow(Label_03D3);0x02C6Color = K2Node_CustomEvent_Skin.Color_8_10233C2342639ABAB83BF39047D25F64;0x02EABody Skin = K2Node_CustomEvent_Skin.Body_9_7CCCDA5742FC3FF96CB1F29538AF21CE;0x0306Head Skin = K2Node_CustomEvent_Skin.Head_10_47E8AE4E42403C1D46C62FBCFA5D3559;0x0322Face Skin = K2Node_CustomEvent_Skin.Face_11_58F6737E461EB2AE611317BBBE221A20;0x033ESkin = K2Node_CustomEvent_Skin.Skin_27_B3C8B53C44F292766F254E84D75595B7;0x0362Ghost Skin = K2Node_CustomEvent_Skin.Ghost_14_5A34D091419044583216C681F53B2E9F;0x037EPatch Round = K2Node_CustomEvent_Skin.PatchRound_21_295D26764B5AD99AABD1619CB5FDD3DF;0x039APatch Square = K2Node_CustomEvent_Skin.PatchSquare_23_A04787EB496462C53541E5912E58D466;0x03B6Charm = K2Node_CustomEvent_Skin.Charm_26_2B83F8AD48250E19A0C12CBB4FA4D911;0x03D2PopFlow();0x03D3Label_03D3:0x03D3Update Skin();0x03E1PopFlow();0x03E2PopFlow();0x03E3/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Update Custom(SkM Body, SkM Head, Pendant_Template, nullptr, nullptr, Selected Color, Skin Result, this, CallFunc_Update_Custom_Socket);0x0440PopFlow();0x0441/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Update Custom(SkM Body, SkM Head, Pendant_Template, nullptr, nullptr, K2Node_CustomEvent_Color, K2Node_CustomEvent_Custom, this, CallFunc_Update_Custom_Socket_1);0x049EPopFlow();0x049FLabel_049F:0x049Freturn;0x04A1// end of script
Final0x04

Subclasses 1