0x00x0421
Members 30
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | SkinCustom | UAC_SkinCustom_C* | 6 flags | nullptr | |
| 0x08 | Pendant_Template | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Astronaut_GhostEyes | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Sphere | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Scene | USceneComponent* | 6 flags | nullptr | |
| 0x08 | SkM Head | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | SkM Body | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Timeline_NewTrack_0_9CF03A3E482EAD69647ACEA860459016 | float | 4 flags | 0 | |
| 0x01 | Timeline__Direction_9CF03A3E482EAD69647ACEA860459016 | ETimelineDirection | 4 flags | Forward | |
| 0x02F5 | 0x03 | padding / unreflected | |||
| 0x08 | Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | M Helmet | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Face | UData_Face_C* | 6 flags | /Game/Character/Astronaut/Face/Face_003/DA_Face_003.DA_Face… | |
| 0x08 | M Skin | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x01 | Color | Enum_SelectedColor | 6 flags | NewEnumerator3 | |
| 0x0319 | 0x07 | padding / unreflected | |||
| 0x08 | Body Skin | UData_Skin_Body_C* | 5 flags | /Game/Skins/Default/OLD/DA_Skin_DefaultA_Body.DA_Skin_Defau… | |
| 0x08 | Head Skin | UData_Skin_Head_C* | 5 flags | /Game/Skins/Default/OLD/DA_Skin_Default_Head.DA_Skin_Defaul… | |
| 0x08 | Face Skin | UData_Face_C* | 5 flags | /Game/Character/Astronaut/Face/Face_001/DA_Face_001.DA_Face… | |
| 0x04 | Skin Color | int32 | 6 flags | 0 | |
| 0x033C | 0x04 | padding / unreflected | |||
| 0x08 | Ghost Skin | UData_Skin_Ghost_C* | 5 flags | /Game/Skins/Default/OLD/DA_Skin_Default_Ghost.DA_Skin_Defau… | |
| 0x01 | Hide Ghos | bool | 6 flags | true | |
| 0x0349 | 0x07 | padding / unreflected | |||
| 0x08 | Patch Round | UData_Skin_Patch_C* | 5 flags | /Game/Skins/Kickstarter/Patches/DA_Skin_Kickstarter_PatchRo… | |
| 0x08 | Patch Square | UData_Skin_Patch_C* | 5 flags | nullptr | |
| 0x08 | Charm | UData_Skin_Charm_C* | 5 flags | nullptr | |
| 0x10 | Eye direction | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x08 | Socket Name | FName | 7 flags | s_charm | |
| 0x10 | Skin | FVector2D | 6 flags | {X=0, Y=0} | |
| 0x90 | Skin Result | FStr_SkinCustom_Result | 5 flags | {BodyModel_5_270C01124EB6741F9D56EC96E7646281=/Game/Skins/C… | |
| 0x01 | Selected Color | Enum_SelectedColor | 6 flags | NewEnumerator0 | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script24 statements · 388 bytes of bytecode0x0000PushFlow(Label_0181);0x0005PushFlow(Label_0172);0x000APushFlow(Label_0132);0x000FPushFlow(Label_0041);0x0014if (!(Hide Ghos)) PopFlow();0x001EScene.SetVisibility(false, true);0x0040PopFlow();0x0041Label_0041:0x0041BreakVector2D(Eye direction, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0066CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_X);0x0083SkM Head.SetScalarParameterValueOnMaterials(FName(Yaw), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x00B9BreakVector2D(Eye direction, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x00DECallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast_1 = Cast<3>(CallFunc_BreakVector2D_Y);0x00FBSkM Head.SetScalarParameterValueOnMaterials(FName(Pitch), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast_1);0x0131PopFlow();0x0132Label_0132:0x0132SkinCustom.Set References(SkM Body, SkM Head, Pendant_Template);0x0171PopFlow();0x0172Label_0172:0x0172Apply Skin();0x0180PopFlow();0x0181Label_0181:0x0181return;0x0183// end of script | EventPublic | 0x00 | |
void Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Mec_SkinViewer(994);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Mec_SkinViewer(424);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Mec_SkinViewer(176);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Update Skin()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Mec_SkinViewer(429);0x000Freturn;0x0011// end of script | 0x00 | ||
void Set Skin(const FStr_SkinSet& Skin)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Skin = Skin;0x0012ExecuteUbergraph_Mec_SkinViewer(705);0x0021return;0x0023// end of script | 0x50 | ||
void Apply Skin()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Mec_SkinViewer(995);0x000Freturn;0x0011// end of script | 0x00 | ||
void Apply Custom(const Enum_SelectedColor& Color, const FStr_SkinCustom_Result& Custom)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Color = Color;0x0012PersistentFrame.K2Node_CustomEvent_Custom = Custom;0x0024ExecuteUbergraph_Mec_SkinViewer(1089);0x0033return;0x0035// end of script | 0x98 | ||
void ExecuteUbergraph_Mec_SkinViewer(int32 EntryPoint)Script47 statements · 1,186 bytes of bytecode0x0000PushFlow(Label_049F);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_IsValid_ReturnValue = IsValid(Charm);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036Charm.Set Charm(Pendant_Template, Color);0x006CCallFunc_K2_AttachToComponent_ReturnValue = Pendant_Template.K2_AttachToComponent(SkM Body, Socket Name, 2, 2, 2, true);0x00AFPopFlow();0x00B0Timeline.SetLooping(true);0x00D1PopFlow();0x00D2Label_00D2:0x00D2CallFunc_MultiplyMultiply_FloatFloat_Base_ImplicitCast = Cast<4>(Timeline_NewTrack_0_9CF03A3E482EAD69647ACEA860459016);0x00EFCallFunc_MultiplyMultiply_FloatFloat_ReturnValue = MultiplyMultiply_FloatFloat(CallFunc_MultiplyMultiply_FloatFloat_Base_ImplicitCast, 2);0x011DCallFunc_Lerp_ReturnValue = Lerp(25, 80, CallFunc_MultiplyMultiply_FloatFloat_ReturnValue);0x0154CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x0171SkM Body.SetScalarParameterValueOnMaterials(FName(Emissive), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x01A7PopFlow();0x01A8goto Label_00D2;0x01ADBody Skin.Set Body(SkM Body, Color, Skin, Patch Round, Patch Square, CallFunc_Set_Body_Helmet_Color);0x0207Head Skin.Set Head(SkM Head, Color, Skin, Face Skin, CallFunc_Set_Body_Helmet_Color, CallFunc_Set_Head_Face_Material_Instnce);0x0261if (!(Hide Ghos)) goto Label_0274;0x026Fgoto Label_000F;0x0274Label_0274:0x0274Ghost Skin.Set Ghost(Sphere, Astronaut_GhostEyes, Color, Face Skin);0x02BCgoto Label_000F;0x02C1PushFlow(Label_03D3);0x02C6Color = K2Node_CustomEvent_Skin.Color_8_10233C2342639ABAB83BF39047D25F64;0x02EABody Skin = K2Node_CustomEvent_Skin.Body_9_7CCCDA5742FC3FF96CB1F29538AF21CE;0x0306Head Skin = K2Node_CustomEvent_Skin.Head_10_47E8AE4E42403C1D46C62FBCFA5D3559;0x0322Face Skin = K2Node_CustomEvent_Skin.Face_11_58F6737E461EB2AE611317BBBE221A20;0x033ESkin = K2Node_CustomEvent_Skin.Skin_27_B3C8B53C44F292766F254E84D75595B7;0x0362Ghost Skin = K2Node_CustomEvent_Skin.Ghost_14_5A34D091419044583216C681F53B2E9F;0x037EPatch Round = K2Node_CustomEvent_Skin.PatchRound_21_295D26764B5AD99AABD1619CB5FDD3DF;0x039APatch Square = K2Node_CustomEvent_Skin.PatchSquare_23_A04787EB496462C53541E5912E58D466;0x03B6Charm = K2Node_CustomEvent_Skin.Charm_26_2B83F8AD48250E19A0C12CBB4FA4D911;0x03D2PopFlow();0x03D3Label_03D3:0x03D3Update Skin();0x03E1PopFlow();0x03E2PopFlow();0x03E3/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Update Custom(SkM Body, SkM Head, Pendant_Template, nullptr, nullptr, Selected Color, Skin Result, this, CallFunc_Update_Custom_Socket);0x0440PopFlow();0x0441/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Update Custom(SkM Body, SkM Head, Pendant_Template, nullptr, nullptr, K2Node_CustomEvent_Color, K2Node_CustomEvent_Custom, this, CallFunc_Update_Custom_Socket_1);0x049EPopFlow();0x049FLabel_049F:0x049Freturn;0x04A1// end of script | Final | 0x04 |