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118,319 functions in UnityEngine.PhysicsModule.dll
- .ctorCollision
- .ctorPhysicMaterial
- .ctorRigidbody
- .ctorCollider
- .ctorCharacterController
- .ctorArticulationBody
- .ctorPhysics
- AddExplosionForceRigidbody
- AddExplosionForceRigidbody
- AddExplosionForceRigidbody
- AddExplosionForce_InjectedRigidbody
- AddForceRigidbody
- AddForceRigidbody
- AddForceRigidbody
- AddForceRigidbody
- AddForce_InjectedRigidbody
- AddForceAtPositionRigidbody
- AddForceAtPositionRigidbody
- AddForceAtPosition_InjectedRigidbody
- AddRelativeForceRigidbody
- AddRelativeForceRigidbody
- AddRelativeForceRigidbody
- AddRelativeForceRigidbody
- AddRelativeForce_InjectedRigidbody
- AddRelativeTorqueRigidbody
- AddRelativeTorqueRigidbody
- AddRelativeTorqueRigidbody
- AddRelativeTorqueRigidbody
- AddRelativeTorque_InjectedRigidbody
- AddTorqueRigidbody
- AddTorqueRigidbody
- AddTorqueRigidbody
- AddTorqueRigidbody
- AddTorque_InjectedRigidbody
- BakeMeshPhysics
- BoxCastPhysicsScene
- BoxCastPhysicsScene
- BoxCastPhysics
- BoxCastPhysics
- BoxCastPhysics
- BoxCastPhysics
- BoxCastPhysics
- BoxCastPhysics
- BoxCastPhysics
- BoxCastPhysics
- BoxCastPhysics
- BoxCastPhysics
- BoxCastAllPhysics
- BoxCastAllPhysics
- BoxCastAllPhysics
- BoxCastAllPhysics
- BoxCastAllPhysics
- BoxCastNonAllocPhysics
- BoxCastNonAllocPhysics
- BoxCastNonAllocPhysics
- BoxCastNonAllocPhysics
- BoxCastNonAllocPhysics
- CalculateRaycastTexCoordRaycastHit
- CalculateRaycastTexCoord_InjectedRaycastHit
- CapsuleCastPhysicsScene
- CapsuleCastPhysicsScene
- CapsuleCastPhysics
- CapsuleCastPhysics
- CapsuleCastPhysics
- CapsuleCastPhysics
- CapsuleCastPhysics
- CapsuleCastPhysics
- CapsuleCastPhysics
- CapsuleCastPhysics
- CapsuleCastAllPhysics
- CapsuleCastAllPhysics
- CapsuleCastAllPhysics
- CapsuleCastAllPhysics
- CapsuleCastNonAllocPhysics
- CapsuleCastNonAllocPhysics
- CapsuleCastNonAllocPhysics
- CapsuleCastNonAllocPhysics
- CheckBoxPhysics
- CheckBoxPhysics
- CheckBoxPhysics
- CheckBoxPhysics
- CheckBox_InternalPhysics
- CheckBox_Internal_InjectedPhysics
- CheckCapsulePhysics
- CheckCapsulePhysics
- CheckCapsulePhysics
- CheckCapsule_InternalPhysics
- CheckCapsule_Internal_InjectedPhysics
- CheckSpherePhysics
- CheckSpherePhysics
- CheckSpherePhysics
- CheckSphere_InternalPhysics
- CheckSphere_Internal_InjectedPhysics
- ClosestPointCollider
- ClosestPointPhysics
- ClosestPoint_InjectedCollider
- ClosestPointOnBoundsRigidbody
- ClosestPointOnBoundsCollider
- ComputePenetrationPhysics
- EqualsPhysicsScene
- EqualsPhysicsScene
- get_angularDragRigidbody
- get_angularVelocityRigidbody
- get_angularVelocity_InjectedRigidbody
- get_articulationBodyCollision
- get_articulationBodyRaycastHit
- get_attachedArticulationBodyCollider
- get_attachedRigidbodyCollider
- get_autoSimulationPhysics
- get_autoSyncTransformsPhysics
- get_barycentricCoordinateRaycastHit
- get_bodyCollision
- get_bounceThresholdPhysics
- get_bounceTresholdPhysics
- get_boundsCollider
- get_bounds_InjectedCollider
- get_centerCharacterController
- get_centerCapsuleCollider
- get_centerBoxCollider
- get_centerSphereCollider
- get_center_InjectedCharacterController
- get_center_InjectedCapsuleCollider
- get_center_InjectedBoxCollider
- get_center_InjectedSphereCollider
- get_centerOfMassRigidbody
- get_centerOfMass_InjectedRigidbody
- get_clothGravityPhysics
- get_clothGravity_InjectedPhysics
- get_colliderControllerColliderHit
- get_colliderCollision
- get_colliderRaycastHit
- get_collisionDetectionModeRigidbody
- get_collisionFlagsCharacterController
- get_connectedBodyJoint
- get_constraintsRigidbody
- get_contactCountCollision
- get_contactOffsetCollider
- get_contactsCollision
- get_convexMeshCollider
- get_currentForceJoint
- get_defaultContactOffsetPhysics
- get_defaultMaxAngularSpeedPhysics
- get_defaultMaxDepenetrationVelocityPhysics
- get_defaultPhysicsScenePhysics
- get_defaultPhysicsScene_InjectedPhysics
- get_defaultSolverIterationsPhysics
- get_defaultSolverVelocityIterationsPhysics
- get_detectCollisionsRigidbody
- get_detectCollisionsCharacterController
- get_distanceRaycastHit
- get_dragRigidbody
- get_enabledCollider
- get_enableOverlapRecoveryCharacterController
- get_freezeRotationRigidbody
- get_frictionForceSumCollision
- get_gameObjectControllerColliderHit
- get_gameObjectCollision
- get_gravityPhysics
- get_gravity_InjectedPhysics
- get_heightCharacterController
- get_heightCapsuleCollider
- get_impactForceSumCollision
- get_impulseCollision
- get_inertiaTensorRigidbody
- get_inertiaTensor_InjectedRigidbody
- get_inertiaTensorRotationRigidbody
- get_inertiaTensorRotation_InjectedRigidbody
- get_interCollisionDistancePhysics
- get_interCollisionSettingsTogglePhysics
- get_interCollisionStiffnessPhysics
- get_interpolationRigidbody
- get_isGroundedCharacterController
- get_isKinematicRigidbody
- get_isTriggerCollider
- get_lightmapCoordRaycastHit
- get_massRigidbody
- get_materialCollider
- get_maxAngularVelocityRigidbody
- get_maxAngularVelocityPhysics
- get_maxDepenetrationVelocityRigidbody
- get_minMoveDistanceCharacterController
- get_minPenetrationForPenaltyPhysics
- get_motorHingeJoint
- get_motor_InjectedHingeJoint
- get_normalRaycastHit
- get_normalContactPoint
- get_otherCollision
- get_otherColliderContactPoint
- get_penetrationPenaltyForcePhysics
- get_pointControllerColliderHit
- get_pointRaycastHit
- get_pointContactPoint
- get_positionRigidbody
- get_position_InjectedRigidbody
- get_queriesHitBackfacesPhysics
- get_queriesHitTriggersPhysics
- get_radiusCharacterController
- get_radiusCapsuleCollider
- get_radiusSphereCollider
- get_relativeVelocityCollision
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