Zdexby TheHolyOneZ
GamesRoad 9610862367 static

Road 96 / 10862367 static

Unity IL2CPP dumped 2026-09-19 · uploaded by Ꭲ𝒉𝒆𝗭 · Zircon 0.7.0 · report

Static mode: read from global-metadata.dat with no process

Runtime and source

Runtime
Unity IL2CPP
Evidence
  • header tiles the file with 2 int32 per entry and 31 spans, 0 bytes of padding and 0 left over
  • span 2 is the identifier blob: 133505 names, 95% identifier bytes
  • span 19 is the type table: 18277 records of 88 bytes, declaring 8 ranges that partition another table exactly
  • type name is slot 0, namespace 1
  • metadata tokens: type slot 21, field slot 2, method slot 5
  • tables named by shape: strings 2, types 19, images 20, fields 11, methods 5, parameters 10, properties 4, events 3, nested types 15
  • read from global-metadata.dat with no process: names, namespaces and tokens are exact, and field types, field offsets and method addresses are absent because they live in the binary rather than in the metadata
Process
Module base
Method
static
Dumped
2026-09-19 04:57 UTC
Zircon
0.7.0 · schema 3
Index
83.1 MB SQLite from 35.5 MB JSON · search: fts5

Largest packages

191 in total
Types per package. The full list is in the browser sidebar.

Runtime addresses

module-relative · click to copy
Globals0
NameAddress
No globals recorded.
Derived runtime offsets0
FieldOffset
No offsets recorded.

Downloads

Generated on the server from this dump. Free for research and modding; see the terms.

Or from the terminal: zircon fetch 40. A .usmap describes Unreal asset serialisation and a Unity build has no equivalent, so neither it nor the C++ SDK is offered here — zircon emit renders this dump into the formats that do apply.

45 downloads so far.