| MeshGenerationNodeImpl GetManaged() | Private | | 0x08 |
| void Create(const GCHandle& handle, ref UnsafeMeshGenerationNode& node) | Static+1 flags | | 0x08 |
| void DrawMesh(const NativeSlice<UnityEngine.UIElements.Vertex>& vertices, const NativeSlice<System.UInt16>& indices, Texture texture) | Public | | 0x10 |
| void DrawMeshInternal(const NativeSlice<UnityEngine.UIElements.Vertex>& vertices, const NativeSlice<System.UInt16>& indices, Texture texture, bool skipAtlas) | 1 flags | | 0x10 |
| void DrawGradientsInternal(const NativeSlice<UnityEngine.UIElements.Vertex>& vertices, const NativeSlice<System.UInt16>& indices, VectorImage gradientsOwner) | 1 flags | | 0x10 |
| Entry GetParentEntry() | 1 flags | | 0x08 |