Zdexby TheHolyOneZ
49,743 classes
Class

UIElementsRuntimeUtility

: Object
UnityEngine.UIElements.UIElementsRuntimeUtility, UnityEngine.UIElementsModule 0x0010 (16 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0010

Members 11

OffsetSizeNameTypeFlagsDefault
0x08onCreatePanelAction<UnityEngine.UIElements.BaseRuntimePanel>PrivateStatic—
0x01s_RegisteredPlayerloopCallbackboolPrivateStatic—
0x08s_SortedRuntimePanelsList<UnityEngine.UIElements.Panel>PrivateStatic—
0x01s_PanelOrderingDirtyboolPrivateStatic—
0x00190x03padding / unreflected
0x04s_ResolvedSortingIndexMaxintStatic+1 flags—
0x08s_RepaintProfilerMarkerNamestringStatic+2 flags—
0x08s_RepaintProfilerMarkerProfilerMarkerPrivateStatic+1 flags—
0x04currentOverlayIndexintPrivateStatic—
0x00340x04padding / unreflected
0x08<activeEventSystem>k__BackingFieldObjectPrivateStatic—
0x08s_DefaultEventSystemDefaultEventSystemPrivateStatic—
0x08s_PotentiallyEmptyPanelSettingsList<UnityEngine.UIElements.PanelSettings>PrivateStatic—

Functions 36

SignatureFlagsNativeParams
void add_onCreatePanel(Action<UnityEngine.UIElements.BaseRuntimePanel> value)PublicStatic+1 flags0x08
void remove_onCreatePanel(Action<UnityEngine.UIElements.BaseRuntimePanel> value)PublicStatic+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00
EventBase CreateEvent(Event systemEvent)PublicStatic0x08
BaseRuntimePanel FindOrCreateRuntimePanel(ScriptableObject ownerObject, CreateRuntimePanelDelegate createDelegate)PublicStatic0x08
void DisposeRuntimePanel(ScriptableObject ownerObject)PublicStatic0x08
void RegisterCachedPanelInternal(int instanceID, IPanel panel)PrivateStatic0x08
void RemoveCachedPanelInternal(int instanceID)PrivateStatic0x04
void RenderOffscreenPanels()PublicStatic0x00
void RepaintPanel(BaseRuntimePanel panel)PublicStatic0x08
void RenderPanel(BaseRuntimePanel panel, bool restoreState)PublicStatic0x08
void BeginRenderOverlays(int displayIndex)Static+1 flags0x04
void RenderOverlaysBeforePriority(int displayIndex, float maxPriority)Static+1 flags0x04
void EndRenderOverlays(int displayIndex)Static+1 flags0x04
void RepaintPanels(bool onlyOffscreen)PublicStatic0x01
Object get_activeEventSystem()Static+2 flags0x08
void set_activeEventSystem(Object value)PrivateStatic+1 flags0x08
bool get_useDefaultEventSystem()Static+2 flags0x01
void RegisterEventSystem(Object eventSystem)PublicStatic0x08
void UnregisterEventSystem(Object eventSystem)PublicStatic0x08
DefaultEventSystem get_defaultEventSystem()Static+2 flags0x08
void UpdatePanels()PublicStatic0x00
void MarkPotentiallyEmpty(PanelSettings settings)Static+1 flags0x08
void RemoveUnusedPanels()Static+1 flags0x00
void RegisterPlayerloopCallback()PublicStatic0x00
void UnregisterPlayerloopCallback()PublicStatic0x00
void SetPanelOrderingDirty()Static+1 flags0x00
List<UnityEngine.UIElements.Panel> GetSortedPlayerPanels()Static+1 flags0x08
void SortPanels()PrivateStatic0x00
Vector2 MultiDisplayBottomLeftToPanelPosition(const Vector2& position, ref Nullable<System.Int32>& targetDisplay)Static+1 flags0x08
Vector2 MultiDisplayToLocalScreenPosition(const Vector2& position, ref Nullable<System.Int32>& targetDisplay)Static+1 flags0x08
Vector2 ScreenBottomLeftToPanelPosition(const Vector2& position, int targetDisplay)Static+1 flags0x08
Vector2 ScreenBottomLeftToPanelDelta(const Vector2& delta)Static+1 flags0x08
Vector2 FlipY(const Vector2& p, float displayHeight)Static+1 flags0x08
Vector2 FlipDeltaY(const Vector2& delta)PrivateStatic0x08
float GetRuntimeDisplayHeight(int targetDisplay)PrivateStatic0x04