Zdexby TheHolyOneZ
49,743 classes
Class

DefaultEventSystem

: Object
UnityEngine.UIElements.DefaultEventSystem, UnityEngine.UIElementsModule 0x0050 (80 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0050

Members 13

OffsetSizeNameTypeFlagsDefault
0x08IsEditorRemoteConnectedFunc<System.Boolean>Static+1 flags—
0x08m_FocusedPanelBaseRuntimePanelPrivate—
0x08m_PreviousFocusedPanelBaseRuntimePanelPrivate—
0x08m_PreviousFocusedElementFocusablePrivate—
0x08m_LegacyInputProcessorLegacyInputProcessorPrivate—
0x08m_InputForUIProcessorInputForUIProcessorPrivate—
0x01m_IsInputReadyboolPrivate—
0x01m_UseInputForUIboolPrivate—
0x01m_IsInputForUIActiveboolPrivate—
0x01verbosebool1 flags—
0x01logToGameScreenbool1 flags—
0x003D0x03padding / unreflected
0x08m_LogLabelLabelPrivate—
0x08m_LogLinesList<System.String>Private—

Functions 22

SignatureFlagsNativeParams
bool get_isAppFocused()Private+1 flags0x01
bool ShouldIgnoreEventsOnAppNotFocused()Private0x01
BaseRuntimePanel get_focusedPanel()Public+1 flags0x08
void set_focusedPanel(BaseRuntimePanel value)Public+1 flags0x08
void Update(const UpdateMode& updateMode)Public0x04
LegacyInputProcessor get_legacyInputProcessor()2 flags0x08
InputForUIProcessor get_inputForUIProcessor()Private+1 flags0x08
void set_isInputReady(bool value)2 flags0x01
FocusBasedEventSequenceContext FocusBasedEventSequence()1 flags0x08
void RemoveInputProcessor()Private0x00
void InitInputProcessor()Private0x00
void OnFocusEvent(RuntimePanel panel, FocusEvent evt)1 flags0x08
void SendFocusBasedEvent(Func<TArg evtFactory, const uint8& arg)1 flags0x08
void SendPositionBasedEvent(const Vector3& mousePosition, const Vector3& delta, int pointerId, const Nullable<System.Int32>& targetDisplay, Func<UnityEngine.Vector3 evtFactory, const uint8& arg, bool deselectIfNoTarget)Private0x0C
void UpdateFocusedPanel(BaseRuntimePanel runtimePanel)Private0x08
EventBase MakeTouchEvent(const Touch& touch, const EventModifiers& modifiers, int targetDisplay)PrivateStatic0x44
EventBase MakePenEvent(const PenData& pen, const EventModifiers& modifiers, int targetDisplay)PrivateStatic0x28
void Log(object o)Private0x08
void LogWarning(object o)Private0x08
void LogToGameScreen(const string& s)Private0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 4

types with a member, parameter or interface of this type