| bool get_isActive() | Public+1 flags | | 0x01 |
| void Create() | Public+3 flags | | 0x00 |
| void OnCameraPreCull(ScriptableRenderer renderer, ref CameraData& cameraData) | Public+2 flags | | 0x08 |
| void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData& renderingData) | Public+3 flags | | 0x28 |
| void SetupRenderPasses(ScriptableRenderer renderer, ref RenderingData& renderingData) | Public+2 flags | | 0x28 |
| void OnEnable() | Private | | 0x00 |
| void OnValidate() | Private | | 0x00 |
| bool SupportsNativeRenderPass() | 3 flags | | 0x01 |
| bool RequireRenderingLayers(bool isDeferred, bool needsGBufferAccurateNormals, ref Event& atEvent, ref MaskSize& maskSize) | 3 flags | | 0x04 |
| void SetActive(bool active) | Public | | 0x01 |
| void Dispose() | PublicFinal+2 flags | | 0x00 |
| void Dispose(bool disposing) | 3 flags | | 0x01 |
| void .ctor() | 2 flags | | 0x00 |