| RenderPipeline get_currentPipeline() | PublicStatic+1 flags | | 0x08 |
| void set_currentPipeline(RenderPipeline value) | PrivateStatic+1 flags | | 0x08 |
| void add_beginContextRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void remove_beginContextRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void add_endContextRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void remove_endContextRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void add_beginCameraRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void remove_beginCameraRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void add_endCameraRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void remove_endCameraRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void BeginContextRendering(const ScriptableRenderContext& context, List<UnityEngine.Camera> cameras) | Static+1 flags | | 0x08 |
| void BeginCameraRendering(const ScriptableRenderContext& context, Camera camera) | Static+1 flags | | 0x08 |
| void EndContextRendering(const ScriptableRenderContext& context, List<UnityEngine.Camera> cameras) | Static+1 flags | | 0x08 |
| void EndCameraRendering(const ScriptableRenderContext& context, Camera camera) | Static+1 flags | | 0x08 |
| void OnActiveRenderPipelineTypeChanged() | Static+1 flags | | 0x00 |
| void OnActiveRenderPipelineAssetChanged(ScriptableObject from, ScriptableObject to) | Static+1 flags | | 0x08 |
| void HandleRenderPipelineChange(RenderPipelineAsset pipelineAsset) | Static+1 flags | | 0x08 |
| void RecreateCurrentPipeline(RenderPipelineAsset pipelineAsset) | Static+1 flags | | 0x08 |
| void CleanupRenderPipeline() | Static+1 flags | | 0x00 |
| string GetCurrentPipelineAssetType() | PrivateStatic | | 0x08 |
| void DoRenderLoop_Internal(RenderPipelineAsset pipelineAsset, long loopPtr, Object renderRequest) | PrivateStatic | | 0x08 |
| bool TryPrepareRenderPipeline(RenderPipelineAsset pipelineAsset) | Static+1 flags | | 0x08 |
| bool get_isCurrentPipelineValid() | PrivateStatic+1 flags | | 0x01 |
| bool IsPipelineRequireCreation() | PrivateStatic | | 0x01 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |