Zdexby TheHolyOneZ
9,523 structs
Struct

FrustumPlaneCuller

: ValueType : Object
UnityEngine.Rendering.FrustumPlaneCuller, Unity.RenderPipelines.GPUDriven.Runtime 0x0010 (16 B) Unity.RenderPipelines.GPUDriven.Runtime.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlags
0x08planePacketsNativeList<UnityEngine.Rendering.FrustumPlaneCuller.PlanePacket4>Public
0x08splitInfosNativeList<UnityEngine.Rendering.FrustumPlaneCuller.SplitInfo>Public

Functions 3

SignatureFlagsNativeParams
void Dispose(const JobHandle& job)1 flags0x10
FrustumPlaneCuller Create(ref BatchCullingContext& cc, const NativeArray<UnityEngine.Plane>& receiverPlanes, ref ReceiverSphereCuller& receiverSphereCuller, const Allocator& allocator)Static+1 flags0xB8
uint ComputeSplitVisibilityMask(const NativeArray<UnityEngine.Rendering.FrustumPlaneCuller.PlanePacket4>& planePackets, const NativeArray<UnityEngine.Rendering.FrustumPlaneCuller.SplitInfo>& splitInfos, ref AABB& bounds)Static+1 flags0x18